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Overview[]

Orb of origin

Orb of Origin

When starting a new save, the player must choose 3 things: their Origin, their Divine Blessing, and their Class. These 3 choices can greatly impact gameplay and make the player choose different strategies as a result. These choices can be changed later using an Orb of Origin, one of which is given for free from the first quest, and can be gotten in quest shop lootboxes.

Craft orb of origin

There are 3 keys related to origins, which need to be rebound to work: View Origin, Active Power (Primary), and Active Power (Secondary). Both Origins and Blessings share the same keys. If combined you have more than 3 abilities, only the first 2 will work.

The origins, classes, and blessings here are a combination of mods, datapacks, and custom designed by Cisco.

Origins[]

The following origins have been disabled as of V4e/15c: Elf, Yeti, Arachnae, Honeybee, Dwarf x2, Apostle of Umvuthi, Troll, Gorgon, Minotaur, Demon, Adapted Raccoon.

If you had those origins before updating, you will need to choose another one.

This origin has No impact on gameplay.

Human[]

A regular Human. Your ordinary Minecraft experience awaits.

These origins have Low impact on gameplay.

Avian[]

The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.

  • Featherweight - You fall as gently to the ground as a feather would, unless you sneak.
  • Fresh Air - When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.
  • Like Air - Modifiers to your walking speed also apply while you're airborne.
  • Tailwind - You are a little bit quicker on foot than others.
  • Oviparous - Whenever you wake up un the morning, you will lay an egg.
  • Vegetetarian - You can't digest any meat.

Arachnid[]

Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters.

  • Climbing (Toggle Active Power Primary) - You are able to climb up any kind of wall, not just ladders.
  • Arachnid craft cobweb
    Master of Webs - You navigate cobwebs perfectly, and are able to climb in them. When you hit an enemy in melee, they get stuck in cobweb for a while. Non-arthropods stuck in cobweb will be sensed by you. You are able to craft cobweb from string.
  • Carnivore - Your diet is restricted to meat, you can't eat vegetables.
  • Fragile - You have 3 less hearts of health than humans.

High Elf[]

Elves are intelligent, long-living residents of the forest. Their skills in archery prove useful from afar, but their frailness becomes an issue up close.

  • Fire Bolt (Active Ability Primary Key) - Shoot out a flame bolt that will light your enemies on fire
  • Forest Vision - Centuries of living in the forest has given the elves far better perception in the dark than most
  • Hyper Sight - Elves' enhanced perception allows them to keep track of an enemy for a while after hitting them, even when they aren't in view
  • Towering - Elves are substantially taller than the average human. Despite this, they are just as skinny...
  • Steward - Elves live off the forest and its fruits. Their digestive systems cannot process meat.
  • Spindly - Owing to their slender nature, the heaviest armor elves can wear is chain mail.
  • Jump Master - High Elfs, being so tall can also jump quite high as well.

Goblin[]

Conniving and greedy, goblins excel in one-on-one combat and gain more loot from any mobs that they kill, although their small size becomes an issue against groups of foes.

  • Cunning - Goblins are cunning creatures. Their attacks do more damage than other creatures and they gain more loot from killing mobs
  • Frail - Being small has its drawbacks. Goblins' max health is reduced, as their small size makes them prone to damage
  • Greedy - Goblins have a naturally greedy disposition. Anything gilded gives significantly more benefit to them than it would to others.
  • Nippy - Although short, goblins are most certainly not slow. Moderate increase to base movement speed
  • Stunted - Goblins' poor diets and genetic prevent them from growing as tall as other creatures.

Elytrian[]

Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.

  • Winged - You have Elytra wings without needing to equip any.
  • Gift of the Winds (Active Ability Primary Key) - Every 30 seconds, you are able to launch about 20 blocks up into the air.
  • Aerial Combatant - You deal substantially more damage while in Elytra flight.
  • Need for Mobility - You cannot wear any heavy armor (armor with protection values higher than chainmail)
  • Claustrophobia - Being somewhere with a low ceiling for too long will weaken you and make you slower.
  • Brittle Bones - You take more damage from falling and flying into blocks.

There is a special armor for Elytrians called Chainmembrane armor.

Shulk[]

Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.

  • Hoarder (Active Ability Primary Key) - You have access to an additional 9 slots of inventory, which keep the items on death.
  • Sturdy Skin - Even without wearing armor, your skin provides natural protection.
  • Strong Arms - You are strong enough to break natural stones without using a pickaxe.
  • Unwieldy - The way your hands are formed provide no way of holding a shield upright.
  • Large Appetite - You exhaust much quicker than others, thus requiring you to eat more.

Slimefolk[]

Being a slimefolk you are made of green slime, stronger in their natural habitat the swamp.

  • High Jump - Being a slime gives you the ability to jump higher (2 blocks).
  • Translucent Body - Your body is made of green slime. (Cosmetic)
  • Swamp Creature - You were born in the swamp and staying there makes you feel better.
  • Slime-sized - You are really small compared to most creatures (One Block Height)
  • Lower Health - You have 8 full hearts (16 health).
  • Acrobatics - You never take fall damage, no matter from which height you fall.

Priest[]

Priests weren't rich like the bishops. They were generally the head of a church. They often wore long black gowns.

  • Powers Above - You start your adventures with a few items from your best friend, The Paladin, who gave his life for you and your Church. They had Experience Bottles, Lapis Lazuli, and a Holy Locket.
  • Nimble - You have enhanced speed, from the blessings from above.
  • Vegetarian - You can't digest any meat.
  • Acrobatics - You never take fall damage, no matter from which height you fall.
  • Weakness - Undead will cause you to be weaker.

Plantaemancer[]

Also known as Floramancers, Plantaemancers are people who use the power of nature, specifically plants. They do not simply use them as appendages as most druids do with spells like druidcraft or entangle.

  • Poison Ivy Vines (Active Ability Primary Key) - Send out a vine that applies poison to the target.
  • Plant Caretaker - Shift right click plants with an empty hand to make them grow.
  • Regrowth - Heal when in water.
  • Flammable - Take extra damage from fire and lava.
  • Light Deprivation - Weakness when in low light levels.
  • Blissful Light - Boosted speed during the day.

These origins have a Medium impact on gameplay.

Feline[]

With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet.

  • Acrobatics - You never take fall damage, no matter from which height you fall.
  • Strong Ankles - You are able to jump higher by jumping while sprinting
  • Velvet Paws - Your footsteps don't cause any vibrations which could otherwise be picked up by nearby lifeforms.
  • Nine Lives - You have 1 less heart of health than humans.
  • Weak Arms - When not under the effect of a strength potion, you can only mine natural stone if there are at most 2 other natural stone blocks adjacent to it.
  • Catlike Appearance - Creepers are scared of you and will only explode if you attack them first.
  • Nocturnal - You can slightly see in the dark when not in water.

Siren[]

Sirens have an ensnaring beauty and an evil nature, their irresistible beauty being the downfall of many a sailor. It's up to you to use this power to its full advantage.

  • Amphibious - Sirens, being a subset of merpeople, can survive in water, and swim with increased speed.
  • Flammable - Sirens and fire do not mix well. Any contact with flames results in instant death. Be sure to watch your step in the Nether!
  • Holy Water - Sirens have regenerative powers, which are at full force when they are in water.
  • Out of Your Depth - Although sirens can survive just fine on land, it is not their natural environment. As such, their regenerative abilities do not apply, and any damage taken can only be healed with potions
  • Prone - While sirens can regenerate their bodies, they are weak to blunt force. Melee attacks do more damage to them.
  • Siren Song (Active Ability Primary Key) - Sirens are known for their alluring calls. Press the Primary Ability key to make all mobs around you neutral until hit (DOES NOT APPLY TO BOSSES, FOR OBVIOUS REASONS)
  • Water Vision - Sirens have superior underwater vision than other creatures.

Paladin[]

A holy knight, crusading in the name of good and order, and is a divine spelloaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment.

  • Protection From Undead - The power of the lord will set the undead on fire from a touch from you!
  • Dried Out - Heavily decreased walk speed when in the Nether.
  • Holy Life - Killing will grant you holy water. (you will heal a little)
  • Better Built at a price! - Extra Exhaustion from Larger Appetite
  • Durendal - Durendal is the sword of Fioland, a legendary paladin, and he has passed it down to you to wield his powerful sword.
  • Damage Boost - Holding the Durendal will give you 1.5 extra Damage Boost while attacking.
  • The Templar Mission - A Book with instructions on how to repair your sword.
  • Fraise the Sun - Heal and gain resistance as well as regeneration for 10 seconds.

You will start with the Damaged Durendal, which can be repaired by a scroll from Librarian trades.

Knight[]

Someone who is given a special honor and the title of Sir by the king or queen of England. They were made/dubbed a knight.

  • Skofnung - One of the most famous swords in Icelandic literature, Skofnung first belonged to legendary Danish king Hrolf Kraki.
  • Damage Boost - Holding the Skofnung will give you 1.5 extra Damage Boost while attacking.
  • Knightly Skills - Boost in Attack Damage.
  • Slow Movement Speed - Your movement speed is reduced.
  • Swords only - You cannot use a bow or crossbow.
  • The Templar Mission - A book with instructions on how to repair your sword.
  • Crescent Worship [primary] - Heal and get boosted attack speed for 30 seconds.

You will start with the Damaged Skofnung, which can be repaired by a scroll from Librarian trades.

Enderian[]

Born as children of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.

  • Teleportation - Whenever you want, you may throw an ender pearl which deals no damage, allowing you to teleport.
  • Hydrophobia - You receive damage over time while in contact with water.
  • Soared of Gourds - You are afraid of pumpkins, for a good reason.
  • Slender Body - You can reach blocks and entities further away.

There is an enchantment called Water Protection with up to 11 levels, which delays damage from Hydrophobia.

There is a craftable Umbrella item to prevent damage from rain.

Deer[]

Inhabitant of the forests and galloper of the wild, they are serene beasts that are quite mobile.

  • Vegetarian - You can't digest any meat.
  • OH DEER GOD! - When low HP, you feel the urge to escape. You gain speed and weakness.
  • Forest Native - You were born in the land of bark and leaves and staying there makes you feel better.
  • Sensitive Awareness - By pressing your [Primary Ability] key, you detect players in a 50-block radius. (If a player is in a 50 block radius a sound is made).
  • Weak - You have 8 hearts.
  • High Jump - Bonus jump force while sprinting.

Wild Cat[]

The larger, stronger cousin to the feline.

  • Feline Grace - Like all felines, you always land safely on your paws.
  • Feared Hunter - Creepers will turn and run at the sight of your feline appearance.
  • Soft Paws - You're a silent hunter, your steps can't be detected.
  • Climbing - You are able to climb up any kind of wall, not just ladders.
  • Night Hunter - Feline eyes are well suited for the night and dark places.
  • Carnivore - Your diet is restricted to meat, you can't eat vegetables.
  • Land Hunter - Being a land-based hunter, you exhaust more quickly in water.

Bird of Paradise[]

The untamed master of the skies. The angelic ancestor of the Avians.

  • Winged - With your flexible wings, you can fly using a combination of flapping and gliding.
  • Angelic Grace - your mastery of flight protects you from crashing into the land.
  • Aerial Combatant - You deal substantially more damage while in Elytra flight.
  • Tailwind - You are a little bit quicker on foot than others.
  • Wet Wings - Being born with wings makes you incapable of swimming
  • Wind's Blessing - You are blessed by the winds of paradise. Thus immune to slowness.

Thief[]

No one questions who they fear, once stole an entire storage room from a clan without even being seen...

  • Hoarder - You have access to an additional 9 slots of inventory, which keep the items on death.
  • Super sneak - When sneaking, you or any armor/items equipped are completely invisible.
  • Tailwind - You are a little bit quicker on foot than others.
  • Fragile - You have 3 less hearts of health than humans.
  • Cloak and Dagger - No one questions a Thief, they only fear what he may do... (You receive the Bag of Spoils and 3 Diamonds that you... um... found?)
  • Money Lover - When holding a diamond you get speed II.
  • Parkour - From all your thieving days you've grown quite strong, you do a little bit more damage on attacks.
  • Large Appetite - You exhaust much quicker than others, thus requiring you to eat more.
  • Night owl - You can see in the dark.

Frijani Drengr[]

Born of the ice tribes within the nation of Frijani you've known nothing but harsh winters and fierce battles, making you strong.

  • Berserkergang - You fight with the fury of the gods, taking 30% increased damage but gaining 20% life steal.
  • Chilled Blades - Your chilled blades grant 20% critical chance and 50% critical damage, and slow enemies on hit.
  • Reckless Fury - Your rage makes you predictable and likely to miss. You deal 20% less damage.
  • Andhrimnir - Your appetite is as insatiable as that of the god of food Andhrímnir. You exhaust much quicker.
  • Enginn Skjöldur - Your intense focus on offence prevents you from using shields in combat.

Anthraxi Dark Mage[]

You are a dark mage from Anthrax the veiled land of darkness. Dark magic bends effortlessly to your will, while your enemies break

  • Ender Affinity - Your body courses with Anthrax's dark magic. You gain a 350% boost to Ender Spell power.
  • Holy Rebuke - Tainted by Anthrax's dark magic, his sister Lumera sees you as filth and rebukes you. You gain a 350% penalty to Holy Spell power.
  • Dark Blessing - You pledge your soul to Anthrax and so he grants you a small portion of his power. You gain extra mana and cast spells 2x faster.
  • Magic Missile Expert - You have honed the Magic Missile to its limits, able to cast it at max level at will (default key g).
  • Ethereal Evasion - Become one with the shadows, dodging incoming attacks (default key h).
  • Profane Sacrifice - Anthrax demands blood in exchange for power. You have 40% less hp.

Lumerian Justicar[]

Lumera your home, holy magic your weapon, the forces of darkness your sworn enemy.

  • Lumera's Might - Justicars are blessed with the Goddess' holy might, granting them a 350% boost to Holy Spell power.
  • Dark Rebuke - Anthrax rebukes the followers of his sister Lumera, shutting off his domain to you. You gain a 350% penalty to Ender Spell power.
  • Holy Blessing - You devote yourself to Lumera, and so she grants you a small portion of her power. You gain extra mana and cast spells 2x faster.
  • Guiding Bolt Expert - You have honed the Guiding Bolt to its limits, able to cast it at max level at will (default key g)
  • Fortify - Bless yourself and allies in holy light, fortifying them against damage (default key h).
  • Onus Justorum - The weight of your oath burdens you immensely. You are 30% slower.

Wood Elf[]

Inhabitant of the forests, elves are skillful in archery but weak in melee.

  • Adept with projectiles - Elves deal significantly more damage using any type of projectile than other races.
  • Forest Native - You were born in the land of bark and leaves and staying there makes you feel better.
  • Light armor user - Owing to their slender nature, the heaviest armor elves can wear is netherite. (Only matters if you play with mods that add armor stronger then netherite).
  • Vegetarian - Elves put animal lives at the same value as any intelligent race, they do not eat any meat.
  • Physically Weaker - Elves aren't strong in close combat using swords or axes. They do less damage with those weapon types.
Origins made by Arkwys and fiko_Suzuki

Demi-God Umbra[]

The offspring of a dark primordial god and a human. A dark power slumbers within you unable to be fully utilized.

  • Divine Strength - Your divine heritage grants you might. You do 40% increased damage.
  • Hubris - Your natural strength makes you prideful. careless. You take 20 percent increased damage.
  • Umbral Lineage - Regions with strong umbral energy empower you. You take 15% less damage in the end.
  • Dark Vision - Darkness does not obscure you and you may freely see within it.
  • Heavenly Hunger - Your stomach craves divine sustenance and as such you may only eat golden apples and carrots.
  • Divinum Corpus - Your divine body is strong granting you increased base health.

Demi-God Lux[]

The offspring of a holy primordial god and a human. Holy light courses through you unable to radiate fully.

  • Divine Strength - Your divine heritage grants you might. You do 40% increased damage.
  • Hubris - Your natural strength makes you prideful and careless, you take 20% increased damage.
  • Luxian Lineage - Light from the heavens empower you. You take 10% less damage when exposed to the sky.
  • Heavenly Hunger - Your stomach craves divine sustenance and as such you may only eat golden apples and carrots.
  • Lightbringer - As the light bringer you're immune to darkness and wither effects.
  • Divinum Corpus - Your divine body is strong granting you increased base health.

Venthari Sharpshooter[]

You are born of the wind nation, renowned for their excellent archers. Your hand is steady, and your aim is true.

  • Deadeye - You have trained with a bow all your life. You deal 30 percent increased projectile damage.
  • Carnivore - High quality plant life don't grow easily in the barren deserts of Venthari. Your people have adapted to eating mostly meat.
  • Hot Climate Preference - You feel at home in hot climates but encumbered in cold ones. You gain increased speed in hot biomes but slowness in cold ones.
  • Fragility - Venthari aren't known for being sturdy. You have 30% less hp.

These origins have High impact on gameplay.

Merling[]

These natural inhabitants of the ocean are not used to being out of the water for too long.

  • Gills - You can breathe underwater, but not on land.
  • Wet Eyes - Your vision underwater is perfect.
  • Aqua affinity - You may break blocks underwater as others do on land.
  • Fins - Your underwater speed is increased.
  • Like Water - When underwater, you do not sink to the ground unless you want to.

Blazeborn[]

Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether.

  • Fire Immunity - You are immune to all types of fire damage.
  • Nether Inhabitant - Your natural spawn will be in the Nether.
  • Burning Wrath - When on fire, you deal additional damage with your attacks.
  • Hotblooded - Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
  • Hydrophobia - You recieve damage over time while in contact with water.

There is an enchantment called Water Protection with up to 11 levels, which delays damage from Hydrophobia.

There is a craftable Umbrella item to prevent burning in sunlight and rain

Phantom[]

As half-human and half-phantom beings, these creatures can switch between a Phantom and a normal form.

  • Phantom Form - You can switch between human and phantom form at will, but only while you are saturated enough to sprint.
  • Translucent - Your skin is translucent.
  • Phasing - While phantomized, you can walk through solid material, except Obsidian.
  • Invisibility - While phantomized, you are invisible.
  • Photoallergic - You begin to burn in daylight if you are not invisible.
  • Fast Metabolism - being phamtomized causes you to become hungry.
  • Fragile - You have 3 less hearts of health than humans.

There is a craftable Umbrella item to prevent burning in sunlight.

Otter[]

The 13 extant otter species are all semiaquatic, aquatic, or marine, with diets based on fish and invertebrates. But with the changing climates and years of mutation, they have learned to adapt and consume all foods now in an attempt at pure survival!

  • Aqua Affinity - You may break blocks underwater as others do on land
  • Fins - Your underwater speed is increased
  • Like Water - When underwater, you do not sink to the ground unless you want to.
  • Unwieldy - The way your hands are formed provides no way of holding a shield upright
  • Improved Lungs - You breathe longer in water
  • Aquatic Predator - When fully submerged in water you can fight at insane speeds and temporarily on land
  • Otter God's Blessing - As a gift from the Otter God, you become physically stronger
  • Otter Pouch (Primary) - Sea otters have flaps of loose skin under each forearm that they use like a pocket or pouch to carry as much food as possible back to the surface
  • Claustrophobia - Being somewhere with a low ceiling for too long will weaken you and make you slower
  • Heart Reduction - You only have 8 hearts
  • Mini Riptide (Secondary) - Launches you in the direction you are looking at, must be submerged
  • Small - You are slightly smaller than the regular human

Piglin Brute[]

Stronger variant of Piglins that uses brute force to get what it wants.

  • Hydrophobia - You receive damage over time while in contact with water
  • Unwieldy - The way your hands are formed provides no way of holding a shield upright
  • Carnivore - Your diet is restricted to meat, you can't eat vegetables
  • Strong Arms - You are strong enough to break natural stones without using a pickaxe
  • Soul Spooked - You are afraid of Soul Fire, becoming weak when near it
  • All That Glitters - Golden tools deal extra damage and Golden armor has additional protection. Golden equipment lasts much longer, but non Golden and non Netherite equipment breaks faster. Armor made of Netherite gives a small speed boost
  • Axe Wielder - Gold axes and Netherite axes deal more damage, as brutes are efficient with them

There is an enchantment called Water Protection with up to 11 levels, which delays damage from Hydrophobia

Random[]

You'll be assigned one of the above classes at random.

Divine Blessing[]

No Blessing[]

You renounce the gods and walk your path alone. You receive no blessing.

Athena's Blessing[]

You are favored by Athena, goddess of wisdom. She grants you her protective blessing.

  • Minor Boon of Fortitude - Athena blesses your armor granting you a +5 boost.
  • Greater Boon of Wisdom - Upon slaying the Ender Dragon, Athena grants you a permanent 8% reduction to all incoming damage.

Neptune's Blessing[]

You are favored by Neptune, god of waters and seas. He grants you his tidal blessing.

  • Minor Boon of Waves - You are strengthened by the tides. You deal 20% increased damage underwater.
  • Greater Boon of Tides - Upon slaying the Ender Dragon, Neptune grants you the ability to breath, see clearly and mine faster underwater.

Hephaestus' Blessing[]

You are favoured by Hephaestus god of forges and volcanoes. You receive his fiery blessing

  • Minor Boon of the Forge - Hephaestus blesses your weapon granting you the ability to Fell Giants. You gain 2% current hp damage on all your strikes.
  • Major Boon of Inferno - Upon slaying the Ender Dragon, Hephaestus grants you a portion of his might. Your strikes reduce enemy hp to cinders with an additional 4% current hp damage.

Amaterasu's Blessing[]

You are favored by Amaterasu, goddess of the sun. You receive her radiant blessing.

  • Minor Boon of Grace - Amaterasu blesses your body granting you a +5 boost to max health.
  • Greater Boon of Vitality - Upon slaying the Ender Eragon, Amaterasu grants you a permanent 6+ boost to max health and boosted regeneration.

Skadi's Blessing[]

You are favored by Skadi, icy goddess of the wilderness. She grants you her frigid blessing.

  • Minor Boon of Avalanche - While within Skadi's domain she grants you strength. You deal 7% increased damage in cold biomes.
  • Greater Boon of Winter - Upon slaying the Ender Dragon, Skadi grants you a permanent 8% boost to projectile damage.

Zephyrus's Blessing[]

You are favored by Zephyrus, god of the west wind. You receive his windy blessing.

  • Minor Boon of Gentlestep - Zephyrus's gentle winds guide your movement, you take no fall damage and jump higher whilst sprinting.
  • Greater Boon of Gale - Upon slaying the Ender Dragon, Zephyrus grants you winged flight. Flap your wings by pressing [Default Key (H)].

Loki's Blessing[]

You are favored by Loki, god of mischief. You receive his devious blessing.

  • Minor Boon of Trickery - Loki grants you a small portion of his dark magic. You gain increased reach, the ability to summon extra storage [Default Key (H)] and your attacks also poison your foes.
  • Greater Boon of Serpent - Upon slaying the Ender Dragon, Loki grants you the ability to blink to a thrown projectile [Default key (X)]. You also deal 40% increased damage to poisoned targets.

Thor's Blessing[]

You are favored by Thor, god of lightning and strength. He grants you his thunderous blessing.

  • Minor Boon of Might - Thor empowers your strikes. You gain +5 to your attack.
  • Greater Boon of Fury - Upon slaying the Ender Dragon, Thor grants you an 8% increase to damage dealt.

Ares' Blessing[]

You are favoured by Ares god of the war and courage. You receive his ferocious blessing.

  • Minor Boon of Ferocity - Ares blesses your strikes granting you 10% increased critical chance.
  • Major Boon of Lethality - Upon slaying the Ender Dragon, Ares lends you a portion of his might. You gain an additional 20% crit chance and 40% crit damage.

Susanoo's Blessing[]

You are favored by Susanoo, god of storms. He grants you his tempestuous blessing.

  • Minor Boon of Hurricane - Susanoo blesses your movement. You gain a 5% boost to movement speed.
  • Greater Boon of Tempest - Upon slaying the Ender Dragon, Susanoo grants you a permanent 10% boost to attack speed and immunity to slowness.

Random Blessing[]

You'll be assigned any of the former blessings at random.

Class[]

The Merchant class has been disabled as of V5b/15f

Nitwit[]

Nitwits aren't really good at anything.

Farmer[]

Farmers have been known to provide everyone with food for as long as anyone can remember

  • Bountiful Harvest - When harvesting crops, there is a chance that you receive twice the yield
  • Fertilizing Techniques - Bone meal is twice as effective in your experienced hands when used on crops and plants

Rancher[]

Making the most of animals, Ranchers are able to gather many useful resources.

  • Twin Births - Animals bred by you have a chance to produce two babies
  • Scavenging - You are able to sometimes receive more material from killing animals

Miner[]

Miners are the most proficient at digging up the earth's treasures

  • Mining Expert - You mine stone material quicker than others
  • Experienced Excavator - Breaking blocks doesn't cause you to exhaust

Lumberjack[]

Trees should watch out when Lumberjacks are around.

  • Timber - You cut down whole trees at once, unless you sneak.
  • Woodcutting - You gain two more wooden planks from a single log when crafting (May not work in a modded crafting table)

Cook[]

There is no one better to prepare your food than a Cook.

  • Good Meals - Food crafted by you is more saturating
  • Smoking - You receive more experience from cooking food in a smoker

Blacksmith[]

Valued friends of anyone, Blacksmiths are able to create better tools, weapons and armor

  • High-Quality Equipment - Equipment you create provides small buffs
  • Efficient Repairs - Repairing equipment in an anvil costs less material. Repairing by combining equipment restores more durability

Cleric[]

They have learned how to channel the magic present in the world and use that to their advantage.

  • Refined Potions - As a last step in potion brewing, you may refine the potion with water from a cauldron. Refined potions will have strengthened instant effects and longer lasting effects.
  • Enchantment Mastery - You are able to achieve higher enchantment levels at an enchantment table.

Explorer[]

Explorers find their way through the most difficult terrain easily and discover hidden landmarks.

  • Explorer Kit - You start the game with a compass, a clock, and 9 empty maps
  • Fit - Sprinting doesn't cause you to exhaust

Warrior[]

These honorable fighters favor the sword and shield to take down their foes.

  • Weapon Knowledge - Able to use each weapon to its fullest potential, you deal a bit more damage.
  • Shield Wield - You are slowed down less when protecting yourself with a shield.

Archer[]

One shot, one kill.

  • Accuracy - All of your projectiles have increased accuracy.
  • Agility - You can move quicker than others while drawing your bow.

Rogue[]

Usually known to be thieves and robbers, Rogues are proficient in ambushes and stealth attacks.

  • Sneaky - Your nameplate is never visible through walls, even when you're not sneaking
  • In the Shadows - When you have been sneaking for 10 seconds, you enter Stealth
  • Stealth - While in Stealth, you make less sound and deal extra damage when attacking an enemy from behind, You exit Stealth when you stop sneaking.

Beastmaster[]

Beastmasters are solitary people who prefer the company of animals.

  • Fauna Friends - Animals you tame receive a permanent buff to their health and strength.
  • Effective Empathy - Your nearby tamed animals also receive potion effects when you drink a potion.

Removed Origins[]

Removed origins will be listed here, but they are not active in the modpack.

Elf

Elves are intelligent, long-living residents of the forest. Their skills in archery prove useful from afar, but their frailness becomes an issue up close.

  • Archer - Elves are expert marksmen. They deal significantly more damage using a bow than other creatures
  • Forest Vision - Centuries of living in the forest has given the elves far better perception in the dark than most
  • Hyper Sight - Elves' enhanced perception allows them to keep track of an enemy for a while after hitting them, even when they aren't in view
  • Spindly - Owing to their slender nature, the heaviest armor elves can wear is chain mail.
  • Towering - Elves are substantially taller than the average human. Despite this, they are just as skinny...
  • Vegetarian - Elves live off the forest and its fruits. Their digestive systems cannot process meat
  • Weak Melee - Elves are built for combat from afar, not up close. Their damage with swords and axes is reduced.

Yeti

Lumbering giants of frosty peaks, the Yeti's icy nature allows them to stop almost any foe but can leave them vulnerable to fiery attacks.

  • Frigid Pulse (Active Ability Primary Key) - A powerful magic runs through the veins of a Yeti, allowing them to entomb a group of foes in ice on command.
  • From Whence you Came - Thriving best in the lands from which they originate, Yetis move faster and are carried on the snow to negate fall damage in icy biomes.
  • Frosty Breath - The frost breath of the Yeti slows any opponents which get close to them.
  • Titanic - Yetis have far more health than a regular human (13.5 hearts)
  • Unstoppable - Yetis are immune to the slowness effect.
  • Winter Body - Yetis are marginally taller than a regular human, and significantly wider.
  • Flammable - Yetis are susceptible to fire damage due to their wintry nature.
  • Thick Fur - The blessing of thick fur becomes a curse in deserts. Your movement is slowed and health reduced to that of a normal person

Arachnae

Humanoid, arachnid half breeds, Arachnae are the size of a man with the dexterity and nimbleness of a spider. What could possibly go wrong?

  • Bottomless Stomach - A human sized spider does not come without consequences. A massive amount of food is required to sustain the Arachnae
  • Brittle - The Arachnae's exoskeleton cannot support armor heavier than iron.
  • Climber - The fine bristles on the Arachnae's legs allow them to climb up walls.
  • Fragile Exoskeleton - The Arachnae's exoskeleton is vulnerable to damage. Their health is less compared to a regular human.
  • Many Eyes - The Arachnae's eight eyes are all adapted to darkness and allows them to see clearly even with very little light.
  • Venomous Bite - Arachnae's fangs contain venom and every bite is a chance to poison their opponent.
  • Web Slinger (Active Ability Primary Key) - Arachnae can, on command, spin webs in which their opponents will be immobilized for a short while.

Honeybee

You fly like a bee and buzz like a bee! (For Curiosity_Dream).

  • Stinger - You can do an attack that does 30 points of damage (only for 5 seconds) and poison but kills you when used. [Primary]
  • Bee Diet - You are a bee and bees do not eat meat or anything else! You can only eat flowers.
  • Bee Skin - You are a bee, you have yellow skin.
  • Freedom Calls - You have the ability to hover, and fly but this uses up your nectar bar, causing you to lose your flight when it reaches zero. Be careful though; in the rain you can't fly. [Hold Jump]
  • Itty Bitty - Your small body is fragile, you only have 6 hearts.
  • Nectar Processing - You can collect nectar from flowers by standing in them and right clicking. Convert nectar into honey using a glass bottle in hand [Secondary], or honeycomb [Secondary + Sneaking].
  • Smoke Sickness - When near any kind of smoke, your body picks it up and you get Nausea and Slowness.

Dwarf

Dwarves are short humanoids who live underground. They excel in mining but have issues surviving above ground.

  • Dense - Dwarves are heavy creatures for their size, and as a result cannot swim.
  • Dwarf Technology - Dwarf Technology allows dwarves to mine significantly faster than other creatures.
  • Miniature - Perhaps the most notable aspect of a dwarf is their size. They are far, far shorter than the average human.
  • Nocturnal Eyes - Living underground has led to dwarves having highly sensitive eyes, able to see perfectly fine even in the pitch black of the caverns.
  • Potent Brew - Dwarves are known for their alcohol consumption. Press [Primary Ability] to consume a potent brew which brings health back to full.

Dwarf

Dwarves are short humanoids who live underground. They excel in mining, but have issues survivng above ground.

  • Dense - Dwarves are heavy creatures for their size, and as a result cannot swim
  • Dwarf Technology - Dwarf Technology allows dwarves to mine significantly faster than other creatures.
  • Miniature - Perhaps the most notable aspect of a dwarf is their size. They are far, far shorter than the average human.
  • Nocturnal Eyes - Living underground has lead to dwarves having highly sensitive eyes, able to see perfectly fine even in the pitch black of the caverns.
  • Potent Brew - Dwarves are known for their alcohol consumption. Press [Primary Ability] to consume a potent brew which brings health back to full.

Apostle of Umvuthi

In a desire for conquest, the false God decided to choose a chosen one to carry The Sunbird's name among humans.

  • Sun Blessing - You can use the power of Barakoa for 25 minutes, press G to use
  • Sun Block - You can make yourself invincible for 25 Seconds (press your secondary key for use) but comes with a hefty cooldown of 5 minutes.
  • Power at a Price - You start with very, very, low health
  • Foliaath Hunger - Sun Gods do not eat Meat... But Foliaath do look tasty.

Troll

Large and impervious brutes, Trolls are ferocious creatures with a grand stature. However, their appetite is insatiable, and their stature is just as often a hindrance as it is a help.

  • Lead Belly - The enormous appetite of a Troll sometimes means eating an undesirable meal from time to time. As such, the Troll's stomach has evolved to withstand even the most toxic of foodstuffs. (Immune to Hunger and Poison Effect)
  • Stocky - Owing to their tremendous size, Troll's have 2.5x the health of a regular player.
  • Gargantuan - Troll's are renowned for their size and are substantially taller (and wider) than most creatures.
  • Ravenous - It takes a lot of food to sustain a creature as large as a Troll. Appetite is massively increased.
  • Sluggish - Not known for their agility, Trolls are some of the slowest creatures to roam the land.
  • XXXL - It is rather hard to find a suit of armor in size XXXL. As a result, Troll's cannot wear armor... Except Helmets.
  • Cunning - Troll's do twice the amount of damage a regular tiny human would do...

Gorgon

Gorgons turn their enemies to stone. However, life without being able to look anyone in the eye comes with consequences...

  • Hydrophobic - Gorgons take damage from water, as they are fundamentally evil creatures who cannot stand the purity of water.
  • Petrification - The gorgons were cursed with being bound in dark, dank caves. Being outside in daylight causes them to become petrified until night. Can be negated by wearing a helmet.
  • Serpentine - Companions Every time a gorgon is hit, they have a chance to spawn a silverfish to attack for them.
  • Silver Aversion - A gorgon's only real weakness is silver (Iron acts as silver). They cannot wear silver armor.
  • Stony Gaze - When a mob attacks a gorgon there is a chance for it to be frozen in place for a short period of time.
  • Super Strength - Gorgons are renowned for their supernatural strength. They deal far more base damage than any other creature.


Minotaur

Monster of the Labyrinth, the minotaur has decided to embark in a journey of it's own.

  • Agoraphobia - Your eternal lifetime in the labyrinth has made you scared of the outside world. Spending too much time in open spaces weakens you, but being in closed areas makes you more powerful.
  • Carnivore - Your diet is restricted to meat, you can't eat vegetables.
  • Hungry - You need to eat more to use your abilities.
  • Minotaur Physiology - Your minotaur legs offer no possibility of wearing normal leggings and boots.
  • Sturdy - Your legs weren't made for swimming. Because of that, you can't swim.
  • Milk-able Minotaur - You can milk yourself every day or so. That mystical milk can regenerate anyone that drinks it.
  • Ram - You can ram into your enemies to do considerable damage and get yourself closer to your enemy.
  • Axe Proficiency - Axes are your weapon of choice. You deal +4 Damage with Axes.
  • Minotaur Shape - You are slightly bigger than the typical human.
  • Tough - Your time spent in the labyrinth made you more resilient.
  • Not so fond of fire - Your body hair tends to not like incoming fire. (More damage from fire)

Demon

Creatures of the night, weakened when exposed to the sun but stronger shadows, demons travel the lands while eating souls to become stronger.

  • Blood Drinker - You must kill to recover hunger and saturation. The 'brown' bar with the 'steak' logo appears when the cooldown is active between the times you can kill to eat.
  • Blood Sacrifice - Once you have eaten 100 souls, you unlock your [Secondary Ability]. The Ability to make a blood sacrifice which gives you Strength I and Resistance I. The 'orange' bar with the 'wither skeleton' shows cooldown of the ability.
  • Cursed Body - You can only wear armor with a Curse enchantment or armor with equal or lower to Iron Gear.
  • Dash - Your [Primary Ability] is a dash towards the direction you are looking at. The ability has 4 charges that restore over time.
  • Nocturnal - Being a creature of the night, you can see perfectly fine in the dark.
  • Acrobatics - You never take fall damage, no matter from which height you fall.
  • Soul Eater - The 'red' bar with the 'blood' symbol shows how many souls you have. Each time you die you lose 50 souls. Less than 300 gives you regeneration I and speed I, Less than 600 gives you regeneration II and speed I and at 600 you have regeneration II and speed II.
  • Extreme Heliophobia - As a demon, you'll weaken (Mining Fatigue and Hunger), on top of that, any form of healing will be disabled from being exposed to sun.

There is a craftable Umbrella item to prevent being in sunlight.

Adapted Raccoon

Here comes the trash lover!

  • Claustrophobia - Being somewhere with a low ceiling for too long will weaken you and make you slower
  • Expert At Hiding - You get invisibility for 10 seconds (Primary Key)
  • Hates Carrots - You get half a heart taken off you when you eat carrots
  • Nocturnal Eyes - When in dark places you get Night Vision
  • Nocturnal - You can't sleep
  • Rabies Resistant - Any food that is poisoned has no effect on you
  • Rabies - When anyone is hit by you, you give a poison effect for 5 seconds
  • Rabies (cont) - Is immune to poison
  • Scurry - has Speed and Jump Boost
  • Sharp Claws - Does 2 hearts of damage to anyone with no armor and half a heart with any armor above iron.
  • Small Body - You are only a block and a half tall, when you crouch you can fit through 1 blocks gaps
  • Small Hands - You are unable to hold a shield
  • Thick Fur - Always has at least 2 full bars of armor
  • Tough Heart - You have an extra set of hearts
  • Tough Stomach - Hunger goes down slower
  • Trash Lover - When holding a brown dye, you get Regeneration I

Removed Classes

Merchant

Always looking for an additional emerald, Merchants are proficient traders.

  • Restocking - Villagers you trade with never run out of resources to trade for you
  • Charisma - You are able to convince wandering traders to offer some of their rarer items to you (This includes wandering bakers and winemakers)
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